Overview
A playable 2D top-down horror and stealth project that turns AI state, pathfinding, sight, sound, and interaction into testable player-facing behavior.
Original GameMaker project
The Changed is an original GameMaker project where tension comes from engineering how an enemy senses, searches, pursues, navigates a space, and responds when the player disrupts a plan.
More project views
A playable 2D top-down horror and stealth project that turns AI state, pathfinding, sight, sound, and interaction into testable player-facing behavior.
Patrol, sight/hearing detection, search, and chase transitions are treated as explicit behavior contracts rather than one monolithic reaction.
Enemy movement uses grid paths, obstacle detours, collision checks, and door-aware pursuit so a valid route does not become a visual shortcut.
Vision, sound, hiding, last-known position, and room search are connected so the player can learn why the world reacted.
Deterministic scenarios exercise ordinary movement, crowding, doors, path recovery, combat, and real progression without relying only on manual playthroughs.
A stealth encounter works only when the player can read the relationship between sight, sound, cover, collision, and enemy response.
The active enemy keeps behavior smaller and testable instead of restoring a sprawling legacy controller with overlapping recovery paths.
Current status
Current status: active original GameMaker project with a playable system build and test tooling. It is not presented as a released title, a commercial product, or a sales result.
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